solutions for online games

CRM & eCommerce

The online gaming industry is currently undergoing major changes, moving from its original subscription business model toward the free-to-play model where the game is freely accessible and rely on its associated eBoutique to cover the development costs.
As the number of games is increasing, so does competition among actors. This means there is a increased focus on players : understanding their behaviors, serving their expectations.
The two Shugu solutions ideally meet these new business requirements and can be setup as an all-in-one package to make analysis and reporting easier.

common features

- tailored
- real-time
- multi-language
- multi-currency
- fast deployment
- proven ergonomy
- constant updates

CRM

The Shugu CRM solution plugs directly into the game logs and databases and delivers real-time analytics and reporting on players and their behaviors.
It enables the game managers to get one-click answers to key questions :
- which players are moving toward shorter-term subscriptions ?
- which players are about to be lost, ie: not renewing subscriptions ?
- which players did not connect in the past month ?

iShop

The Shugu iShop solution provides an iTunes-like efficient online store where players can purchase or redeem items.
It integrates a complete loyalty program by which players can earn miles (by connecting to the game, purchasing items, participating in events, ..) and redeem them in items or in game's money.
It allows for full management of the game economics :
- item (product) management from creation to discontinued
- real-time price adjustments, useful to make temporary promotions
- real-time virtual inventories management : able to create limited edition products and to re-supply catalogue ones
- items are presented to the player in the most-likely-to-purchase way (similar to Amazon's) as each player profile is matched in real-time to similar profiles
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